![]() With your other part members, you get a heart gauge that gradually increases and they’ll speak more intimately with you as it does. One thing I liked the idea of, but wish it mattered more, is that you can take other members of your party or important NPCs on dates at the Skylounge in your base. Your characters gain SP during battles that you can use to purchase new skills and each one gets an “exhaust” skill which is basically like a limit break in that you build it up throughout battle and can activate it to just do a tonne of damage, or healing if you’ve got a fortuner class character. One other quirk of the battle system is that you set up multiple teams, by the end of the game you’ll have three, and you’ll only fight with one team but the other teams will gradually build up a support bar that you can use to buff, heal and otherwise benefit your battle party. You get some like Samurai, Mage, and Runeknight that are pretty ordinary. Not all the classes are like that though. They get a limited number of bombs that you expend when you use your skills and have to replenish. There’s also the lance class called the banisher. ![]() The big fist fighters are called Godhands and their unique attribute is that they have lower powered attacks that inflict layers of “god depth” to opponents and the best attacks require that they have a certain level of god depth inflicted. The quirk there is that your best abilities all require you to “hack” the enemy to work. The game only gives you three types of cards, fire, ice and lightning so it’s easy to figure out how things work but it’s also a weird system. For example, the duelist class basically gives you a deck of cards and you use combinations of those cards to summon monsters or set traps. There are a lot of classes in this that have unique quirks. The battle system is pretty traditional for turn-based JRPGs but the game does throw you a curveball with the class system. Which, as I mentioned earlier, is a useful tool for building tension and getting you invested in helping the various eras. The main characters who get strong characterisation and development are the ones you encounter but don’t play as. Which ends up making them a bit less than full-fledged characters but significantly better than blank slates. It uses the method of having you create your characters but instead of leaving them blank slates you pick a voice actor for the character and that voice actor provides some personality for them with their voice lines. The way the game handles your playable characters is kind of interesting. Theoretically they’ve all gone back to their own eras, but it’s still a bit of a letdown. ![]() It tries to do the thing where you control your hero and go on a tour of your headquarters, interacting with people but it sort of falls flat in that the vast majority of strong characters you’re actually invested in don’t seem to make an appearance. My only real gripe with the story is that the ending is a bit weak. And there’s a really interesting reveal late game. The game is really good at introducing you to likable characters in each era to raise the stakes and the whole idea of going around through time and space fighting dragons in preparation for the confrontation with the ultimate dragon is pretty good. I actually like the story telling of this quite a bit. The ultimate goal is to stop the prophesied 7th dragon before it can destroy humanity and halt the spread of dragon’s sickness that’s impacting the world. To do that, you need to complete the dragon chronicle which involves a lot of travel through time and space to slay dragons at various points. The basic story is that you’re recruited by a Tech company that’s also leading the battle against dragons. This was released late 2015 in Japan and a year later in other regions. ![]() This time around we have a series of Sega published RPGs that I’d never heard of before I picked up the third one for the 3DS. It’s been a while since I’ve done a game review.
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